約 4,303,646 件
https://w.atwiki.jp/cocoareferencejp/pages/70.html
Tags カテゴリ 竹 トップ スクリプトと自動化 スクリプトと自動化(翻訳元) このページの最終更新:2008-04-03 スクリプトと自動化のページ一覧 「スクリプトと自動化」をタグに含むページは1つもありません。
https://w.atwiki.jp/cocoareferencejp/pages/113.html
Tags Data Management Event Handling リファレンス 完成 Cocoa トップ リファレンス データ管理:イベント制御 NSBlockOperation クラスリファレンス NSBlockOperation クラスリファレンス 翻訳元 このページの最終更新:2010-02-25 ADCの最終更新:2009-02-23 継承するクラス NSOperation? NSObject 準拠しているプロトコル NSObject (NSObject) フレームワーク /System/Library/Frameworks/Foundation.framework 使用可能な環境 Mac OS X v10.6以降 宣言ファイル NSOperation.h コンパニオンガイド Threading Programming Guide? 概観(Overview) NSBlockOperationクラスは一つ以上のブロックの同時実行を管理する、NSOperation?の具体サブクラスです。それぞれの処理で独立したオブジェクトを生成する必要がなく、すぐに数個のブロックを実行したいときにこのオブジェクトを使うことができます。二つ以上のブロックを実行している時は、処理自体は全てのブロックの実行が終わって初めて終了したと見なされます。 ブロック処理に加えられたブロックは標準の優先度を持って適切なワークキューへ割り当てられます。ブロック自体にはその実行状況についてどんな仮定も含めるべきではありません。 ブロックの詳細については、Blocks Programming Topicsを参照してください。 このクラスでできること(Tasks) 処理中のブロックの管理(Managing the Blocks in the Operation) + blockOperationWithBlock – addExecutionBlock – executionBlocks クラスメソッド blockOperationWithBlock NSBlockOperationオブジェクトを生成し、指定されたブロックを加えて返します。 + (id)blockOperationWithBlock (void (^)(void))block パラメータ block 新しいブロック処理のリストに加えるブロックです。このブロックは引数や戻り値に何も持たないようにしてください。 戻り値 新しいブロック処理オブジェクトです。 使用可能な条件 Mac OS X v10.6以降 宣言ファイル NSOperation.h インスタンスメソッド addExecutionBlock 指定されたブロックを受信先の実行されるブロックのリストに加えます。 - (void)addExecutionBlock (void (^)(void))block パラメータ block 受信先のリストに加えるブロックです。このブロックは引数や戻り値に何も持たないようにしてください。 解説 指定されたブロックは実行状況について何の仮定も持つべきではありません。 受信先が実行中の時か、既に実行が終了している時にこのメソッドを呼び出すとNSInvalidArgumentExceptionが発生します。 使用可能な条件 Mac OS X v10.6以降 宣言ファイル NSOperation.h executionBlocks 受信先に関連図蹴られたブロックを収容した配列を返します。 - (NSArray *)executionBlocks 戻り値 ブロックの配列です。この配列中のブロックはもともとはaddExecutionBlock メソッドを使って加えられたブロックの複製です。 使用可能な条件 Mac OS X v10.6以降 宣言ファイル NSOperation.h
https://w.atwiki.jp/tsukune/pages/195.html
Setting General Preferences Carraraの動作全般の設定を行います。 1.File ⇒ Preferences(プリファレンセス) 2.プルダウンメニューからGeneral(ジェネラル)を選択します 030-3.jpg 3. チェックボックスのOn/Offで起動時のオプションを設定します。 Show Clock (ショウ・クロック) チェックすると主ツールバー領域に現在時刻を表示します。 Show ToolTips (ショウ・ツールティップス) マウスカーソルがツールの上空を通った(ホバーした)とき、ツールの簡単な説明が表示されます。 Toolbar Hot Keys are Sticky (ツールバー・ホットキーズ・アー・スティッキー) ホットキー(キーを押し続けている間だけ機能するキー)を、ショートカット・キー(一度押すと、離しても機能が切り替わったままになるキー)扱いするようになります。 Full Screen Mode (フルスクリーン・モード) Carraraがデスクトップ全面を占有表示します。 Graphics Tablets Compatibility Mode (グラフィックス・タブレット・コンパチビリティ・モード) Carraraでグラフィック・タブレットを使うときにチェックすると便利です。 Language (ランゲージ) Carraraで表示する言語を英/仏語から選べます。 Multiple Monitor Settings (マルチプル・モニター・セッティングス) 複数のディスプレイ装置を接続している場合、マルチモニター機能を利用できます。モニター・アイコンをクリックするたび、Carraraで使う/使わないが切り替わります。使うよう指定すると灰色がつきます。 Split Big Screens in Two (スプリット・ビッグ・スクリーンズ・イン・トゥ) Windowsとビデオドライバの組み合わせの中には、デュアル・モニタとしての利用できず、ひとつの大きなモニタとしての利用しか許さないケースがあります。このオプションをチェックすると、そうした環境でもCarraraでデュアル・モニタとして利用できます。
https://w.atwiki.jp/pqjp/pages/18.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q0I2c_NAME1]" Emperor Selentius XVII /Text Text tag="[Conv_Q0I2c_0000]" Your Majesty, I have a message for you from Queen Gwendholyn of Bartonia. /Text Text tag="[Conv_Q0I2c_0001]" Your Majesty, I have a message for you from Queen Gwendholyn of Bartonia. /Text Text tag="[Conv_Q0I2c_0002]" Your Majesty, I have a message for you from Queen Gwendholyn of Bartonia. /Text Text tag="[Conv_Q0I2c_0003]" Your Majesty, I have a message for you from Queen Gwendholyn of Bartonia. /Text Text tag="[Conv_Q0I2c_0004]" I see. So, do all royal messengers from Bartonia enter foreign throne rooms through trap doors rather than announcing their presence at the main gate like civilized beings? /Text Text tag="[Conv_Q0I2c_0005]" I see. So, do all royal messengers from Bartonia enter foreign throne rooms through trap doors rather than announcing their presence at the main gate like civilized beings? /Text Text tag="[Conv_Q0I2c_0006]" I see. So, do all royal messengers from Bartonia enter foreign throne rooms through trap doors rather than announcing their presence at the main gate like civilized beings? /Text Text tag="[Conv_Q0I2c_0007]" I see. So, do all royal messengers from Bartonia enter foreign throne rooms through trap doors rather than announcing their presence at the main gate like civilized beings? /Text Text tag="[Conv_Q0I2c_0008]" Um... no. My apologies, sire, but your guards refused to let me pass. /Text Text tag="[Conv_Q0I2c_0009]" Um... no. My apologies, sire, but your guards refused to let me pass. /Text Text tag="[Conv_Q0I2c_0010]" Um... no. My apologies, sire, but your guards refused to let me pass. /Text Text tag="[Conv_Q0I2c_0011]" Um... no. My apologies, sire, but your guards refused to let me pass. /Text Text tag="[Conv_Q0I2c_0012]" ...and you were under orders from your Queen. Yes, yes... I know how you Agarians work. /Text Text tag="[Conv_Q0I2c_0013]" ...and you were under orders from your Queen. Yes, yes... I know how you Agarians work. /Text Text tag="[Conv_Q0I2c_0014]" ...and you were under orders from your Queen. Yes, yes... I know how you Agarians work. /Text Text tag="[Conv_Q0I2c_0015]" ...and you were under orders from your Queen. Yes, yes... I know how you Agarians work. /Text Text tag="[Conv_Q0I2c_0016]" I apologize if I have offended you in any way. /Text Text tag="[Conv_Q0I2c_0017]" I apologize if I have offended you in any way. /Text Text tag="[Conv_Q0I2c_0018]" I apologize if I have offended you in any way. /Text Text tag="[Conv_Q0I2c_0019]" I apologize if I have offended you in any way. /Text Text tag="[Conv_Q0I2c_0020]" Offended me? Oh, no, no, no... it is the most exciting thing that has happened in this dreary place all week. Now...I think you had better deliver your message. /Text Text tag="[Conv_Q0I2c_0021]" Offended me? Oh, no, no, no... it is the most exciting thing that has happened in this dreary place all week. Now...I think you had better deliver your message. /Text Text tag="[Conv_Q0I2c_0022]" Offended me? Oh, no, no, no... it is the most exciting thing that has happened in this dreary place all week. Now...I think you had better deliver your message. /Text Text tag="[Conv_Q0I2c_0023]" Offended me? Oh, no, no, no... it is the most exciting thing that has happened in this dreary place all week. Now...I think you had better deliver your message. /Text Text tag="[Conv_Q0I2c_0024]" Bartonia is under siege by Undead creatures, sire. They are rising from their graves and attacking our villages. Queen Gwendholyn wishes to know if you have also been plagued by this problem, and she asks if you can send troops to aid her in the fight against them. /Text Text tag="[Conv_Q0I2c_0025]" Bartonia is under siege by Undead creatures, sire. They are rising from their graves and attacking our villages. Queen Gwendholyn wishes to know if you have also been plagued by this problem, and she asks if you can send troops to aid her in the fight against them. /Text Text tag="[Conv_Q0I2c_0026]" Bartonia is under siege by Undead creatures, sire. They are rising from their graves and attacking our villages. Queen Gwendholyn wishes to know if you have also been plagued by this problem, and she asks if you can send troops to aid her in the fight against them. /Text Text tag="[Conv_Q0I2c_0027]" Bartonia is under siege by Undead creatures, sire. They are rising from their graves and attacking our villages. Queen Gwendholyn wishes to know if you have also been plagued by this problem, and she asks if you can send troops to aid her in the fight against them. /Text Text tag="[Conv_Q0I2c_0028]" Do you have a reply that you want me to deliver to the Queen, sir? /Text Text tag="[Conv_Q0I2c_0029]" Do you have a reply that you want me to deliver to the Queen, sir? /Text Text tag="[Conv_Q0I2c_0030]" Do you have a reply that you want me to deliver to the Queen, sir? /Text Text tag="[Conv_Q0I2c_0031]" Do you have a reply that you want me to deliver to the Queen, sir? /Text Text tag="[Conv_Q0I2c_0032]" Later, perhaps. But for now...I could use the service of a strong young Agarian like yourself. Are you up for it, lad? /Text Text tag="[Conv_Q0I2c_0033]" Later, perhaps. But for now...I could use the service of a strong young Agarian like yourself. Are you up for it, lad? /Text Text tag="[Conv_Q0I2c_0034]" Later, perhaps. But for now...I could use the service of a charming Agarian like yourself. Are you up for it, lass? /Text Text tag="[Conv_Q0I2c_0035]" Later, perhaps. But for now...I could use the service of a charming Agarian like yourself. Are you up for it, lass? /Text Text tag="[Conv_Q0I2c_0036]" I am at your service, sir. /Text Text tag="[Conv_Q0I2c_0037]" I am at your service, sir. /Text Text tag="[Conv_Q0I2c_0038]" I am at your service, sir. /Text Text tag="[Conv_Q0I2c_0039]" I am at your service, sir. /Text Text tag="[Conv_Q0I2c_0040]" Good, good, good. Come back and see me later. I believe I have just the task for you. Oh, and if you don apos;t mind, could you use the front door this time? I apos;ll see to it that the guards let you pass. /Text Text tag="[Conv_Q0I2c_0041]" Good, good, good. Come back and see me later. I believe I have just the task for you. Oh, and if you don apos;t mind, could you use the front door this time? I apos;ll see to it that the guards let you pass. /Text Text tag="[Conv_Q0I2c_0042]" Good, good, good. Come back and see me later. I believe I have just the task for you. Oh, and if you don apos;t mind, could you use the front door this time? I apos;ll see to it that the guards let you pass. /Text Text tag="[Conv_Q0I2c_0043]" Good, good, good. Come back and see me later. I believe I have just the task for you. Oh, and if you don apos;t mind, could you use the front door this time? I apos;ll see to it that the guards let you pass. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/341.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q2Q1a_NAME1]" Tauron Flamebite /Text Text tag="[Conv_Q2Q1a_0000]" What do I have to do in order to enter your temple and talk with you? /Text Text tag="[Conv_Q2Q1a_0001]" What do I have to do in order to enter your temple and talk with you? /Text Text tag="[Conv_Q2Q1a_0002]" What do I have to do in order to enter your temple and talk with you? /Text Text tag="[Conv_Q2Q1a_0003]" What do I have to do in order to enter your temple and talk with you? /Text Text tag="[Conv_Q2Q1a_0004]" You are persistent, outsider. If you wish to enter the Horned Temple, you must undergo the same ritual that young Minotaurs undertake to become an initiate. /Text Text tag="[Conv_Q2Q1a_0005]" You are persistent, outsider. If you wish to enter the Horned Temple, you must undergo the same ritual that young Minotaurs undertake to become an initiate. /Text Text tag="[Conv_Q2Q1a_0006]" You are persistent, outsider. If you wish to enter the Horned Temple, you must undergo the same ritual that young Minotaurs undertake to become an initiate. /Text Text tag="[Conv_Q2Q1a_0007]" You are persistent, outsider. If you wish to enter the Horned Temple, you must undergo the same ritual that young Minotaurs undertake to become an initiate. /Text Text tag="[Conv_Q2Q1a_0008]" What ritual? /Text Text tag="[Conv_Q2Q1a_0009]" What ritual? /Text Text tag="[Conv_Q2Q1a_0010]" What ritual? /Text Text tag="[Conv_Q2Q1a_0011]" What ritual? /Text Text tag="[Conv_Q2Q1a_0012]" Travel up the path northeast of here into the mountains until you see the great Volcano. Then you must climb to the top, descend into the crater, and face one of the Fire Elementals. /Text Text tag="[Conv_Q2Q1a_0013]" Travel up the path northeast of here into the mountains until you see the great Volcano. Then you must climb to the top, descend into the crater, and face one of the Fire Elementals. /Text Text tag="[Conv_Q2Q1a_0014]" Travel up the path northeast of here into the mountains until you see the great Volcano. Then you must climb to the top, descend into the crater, and face one of the Fire Elementals. /Text Text tag="[Conv_Q2Q1a_0015]" Travel up the path northeast of here into the mountains until you see the great Volcano. Then you must climb to the top, descend into the crater, and face one of the Fire Elementals. /Text Text tag="[Conv_Q2Q1a_0016]" I apos;ll be back soon. /Text Text tag="[Conv_Q2Q1a_0017]" I apos;ll be back soon. /Text Text tag="[Conv_Q2Q1a_0018]" I apos;ll be back soon. /Text Text tag="[Conv_Q2Q1a_0019]" I apos;ll be back soon. /Text /TextLibrary
https://w.atwiki.jp/penumbrajp/pages/45.html
CATEGORY Name="09_storage_room" Entry Name="DescBombs" この部屋全体を吹き飛ばすのに十分な量の爆薬だ。 /Entry There s enough explosives here to clear out the entire room. Entry Name="DescLaserBeams" この光線に触れると、確実に爆弾が起爆するだろう。離れていた方が賢明だ。 /Entry The beams will trigger the explosives for sure. Better stay out of their way. Entry Name="DescWindow02" 窓の向こう側にいる男は、何かガスマスクのようなものを 持っているように見える。ガス漏れが起きている場所を通るときに、あれが役に立ちそうだ。 /Entry It seems like the man on the other side of the window is holding a gasmask of some sort. That might help me get past that gas leak. Entry Name="DescWindow01" 誰かがあの部屋の中で横たわっている。彼に何が起きたんだ?ここからでは詳しい様子が見えない。 /Entry There seems to be someone lying in that room. What s happened to him? I can t really see from here. Entry Name="DescLever" 電源のスイッチだ。 /Entry A power switch. Entry Name="DescBrokenGas" あの容器の中にわずかに残っているガスのせいで、私の眼が焼けている。でも、良かった。もっと早くここに来ていたら、どうなっていたかわからない。 /Entry My eyes are burning because of the ounce of remaining gas in that canister, I m glad I didn t get here earlier. Entry Name="DescPlate" 何らかの板が床に置かれている。たぶん、工業用の量り? /Entry Some sort of plate in the ground, perhaps an industrial scale? Entry Name="DescContainer" 重そうな箱だ。溶接で閉められている。 /Entry Looks heavy and welded shut. Entry Name="DescShelf01" この棚には 特に気になるところはない。 /Entry Not much of interest on this shelf. Entry Name="DescShelf03" 食料や生活用品が棚を埋めている。 /Entry Rations and supplies fill these shelves. Entry Name="DescShelf04" 食料や生活用品が棚を埋めている。 /Entry Rations and supplies fill these shelves. Entry Name="DescShelf05" ラベルによると、これらの箱はアラスカから送られている。 /Entry The labels say that these boxes were sent from Alaska. Entry Name="DescLargeCrates" ラベルにはこう書かれている。「危険物在中。開ける前に必要な予防措置を取ること。」 /Entry A label reads "Hazardous materials. Take necessary precautions before opening". Entry Name="DescCorpse" 彼の顔はとけているようだ・・・ なんだか気分が悪くなってきた。 /Entry Looks like his face melted... I think I m going to be sick. Entry Name="EventSawOnCorpse" この死体の手も、眼も、使い物にはならない。 /Entry This corpse has neither useable hands nor eyes. /CATEGORY
https://w.atwiki.jp/inuchin/pages/12.html
MODTOOL(XSI6ベース)に関する覚書を列挙します。 レンダラーはOpenGLかDirectXのどちらか(ハードウェアレンダラーのみ) Ultimapperが使える ポリゴンリダクションが使える XSIとのファイルのやり取りが難しい
https://w.atwiki.jp/scrollsjp/pages/124.html
screen?name=Tool%2BInitiate size=small クリーチャー Human E2 アンコモン このユニットのCountdownが0になった時このユニットを+1Countdownして対象のストラクチャーに+1Attackを与えることができる2 / 2 / 3 キーワード ストラクチャー補助。 殴る代わりにストラクチャーのAttackを+1することができる。 いざというときは攻撃に参加できるのが便利。
https://w.atwiki.jp/mafia2transj/pages/147.html
Ugh... Hello? あぁ... もしもし? Hey, Vito, it s Eddie. よぉ, ヴィト, エディだ. Hi, Eddie, what s up? やぁ, エディ, 一体どうしたんだ? I need you to come over to Joe s, right now. 今すぐに ジョーの家に来て欲しい. Yeah... OK, alright... What s happening? えぇ... 構わないけど ... 何があった? I-I-I can t tell you over the phone. それが, 電話では言えない. Alright, I ll be right there. 分かった, すぐ行く.
https://w.atwiki.jp/pqjp/pages/322.html
?xml version="1.0"? TextLibrary Text tag="[Conv_QD02a_NAME1]" Drong /Text Text tag="[Conv_QD02a_0000]" We travel past the water soon? /Text Text tag="[Conv_QD02a_0001]" We travel past the water soon? /Text Text tag="[Conv_QD02a_0002]" We travel past the water soon? /Text Text tag="[Conv_QD02a_0003]" We travel past the water soon? /Text Text tag="[Conv_QD02a_0004]" Don apos;t tell me you apos;re thirsty? /Text Text tag="[Conv_QD02a_0005]" Don apos;t tell me you apos;re thirsty? /Text Text tag="[Conv_QD02a_0006]" Don apos;t tell me you apos;re thirsty? /Text Text tag="[Conv_QD02a_0007]" Don apos;t tell me you apos;re thirsty? /Text Text tag="[Conv_QD02a_0008]" Don apos;t be silly. Thirsty... hahaha. Drong want to try some sandy rocks. /Text Text tag="[Conv_QD02a_0009]" Don apos;t be silly. Thirsty... hahaha. Drong want to try some sandy rocks. /Text Text tag="[Conv_QD02a_0010]" Don apos;t be silly. Thirsty... hahaha. Drong want to try some sandy rocks. /Text Text tag="[Conv_QD02a_0011]" Don apos;t be silly. Thirsty... hahaha. Drong want to try some sandy rocks. /Text Text tag="[Conv_QD02a_0012]" Oh... sandstone. Tirianin isn apos;t too far out of the way. We can head there. /Text Text tag="[Conv_QD02a_0013]" Oh... sandstone. Tirianin isn apos;t too far out of the way. We can head there. /Text Text tag="[Conv_QD02a_0014]" Oh... sandstone. Tirianin isn apos;t too far out of the way. We can head there. /Text Text tag="[Conv_QD02a_0015]" Oh... sandstone. Tirianin isn apos;t too far out of the way. We can head there. /Text Text tag="[Conv_QD02a_0016]" Good good good! /Text Text tag="[Conv_QD02a_0017]" Good good good! /Text Text tag="[Conv_QD02a_0018]" Good good good! /Text Text tag="[Conv_QD02a_0019]" Good good good! /Text /TextLibrary